Chapter 8 · Virginia SOL Algebra 1

Domain & Range

Inputs and outputs of functions

🎰

Think VENDING MACHINE!

  • DOMAIN = buttons you press (inputs / x-values) — look LEFT & RIGHT on the graph
  • RANGE = snacks that come out (outputs / y-values) — look UP & DOWN on the graph
  • Interval notation: [a,b] includes endpoints  |  (a,b) excludes endpoints  |  use ∞ for "goes forever"

📏 LINEAR Function y = mx + b

  • Graph = STRAIGHT LINE — goes forever both ways!
  • Domain: ALL real numbers (−∞, ∞) ← ALWAYS
  • Range: ALL real numbers (−∞, ∞) ← ALWAYS
  • EXCEPTION: horizontal line y=3 → Range = {3} only!
  • EXCEPTION: vertical line x=3 → NOT a function!

🎯 QUADRATIC Function y = ax²+bx+c

  • Graph = PARABOLA (U or upside-down U)
  • Domain: ALWAYS all real numbers (−∞, ∞)
  • Range: depends on VERTEX y-value!
  • Opens UP (a>0): Range = [vertex y, ∞)
  • Opens DOWN (a<0): Range = (−∞, vertex y]
  • e.g. y=x²−4: vertex (0,−4) → Range=[−4, ∞)

📊 Reading Domain & Range

🔢 Desmos Strategies

3 Ways to Get the Answer!
Strategy 1: Evaluate / Find a Value
  • Type with CAPITAL letters
  • For quadratic: A*X^2+B*X+C
  • Add sliders A, B, C
  • Drag to change shape
  • Observe how range changes
  • Positive A = opens up (Range up)
Strategy 2: Graph / Visualize
  • Type y = x^2 - 4 (lowercase)
  • Graph appears — observe it!
  • Domain: how far left and right?
  • → all the way both directions!
  • Range: click the lowest point
  • → that y-value starts the range!
Strategy 3: Generate Table
  • Type y = x^2 - 4 → Table
  • x: −3,−2,−1,0,1,2,3
  • y: 5, 0,−3,−4,−3,0,5
  • Smallest y in table = min Range
  • Domain = all x values (no limit)
  • Range = [min y, infinity)

Remember This!